Platinum Sponsor
MasterCard

Gold Sponsors
CDE
Comprion
Firstdata
Lomicon
NXP Semiconductors
Raiffeisen Bank International
ventopay
VeriFone

Silver Sponsors
AIT
NOKIA
PHACTUM
Seibersdorf Laboratories

Coffee Break Sponsor
AustriaCard

Endorsed by
NFC Forum
WIMA USA 2012

Press Partners
futurezone.at
NFC Times
NFC World
nfctech.cz
Smart Insights

Use of NFC-based Pervasive Games for Encouraging Learning and Student Motivation

Authors: Pilar Castro Garrido, Guillermo Matas Miraz, Irene Luque Ruiz, Miguel Ángel Gómez-Nieto
Organization: University of Cordoba, Spain

The use of games in the teaching-learning process has been proved to be useful, not only for a better understanding of the concepts, but also for students motivation through solving challenges and for developing the right professional aptitudes. In this paper the use of an ubiquitous game is proposed; this game is based in Near Field Communication technology, that it brings together the characteristics of a common strategy game with an evaluation system making use of Moodle, and that it combines the study rewards with the motivation for students’ learning. The system architecture and integration with Moodle is described in the paper, as well as the deployment of the experience in the university environment.

 

FH OOE Forschungs & Entwicklungs GmbH | Softwarepark 11 • 4232 Hagenberg • Austria